
David Dawson
David Dawson
David Dawson

Art Producer / Art Manager
belly8k@gmail.com | 303-652-7115
​​
​ Veteran game art professional with 25+ years of experience, 14 shipped titles, and leadership roles at world-class studios including Kabam, SEGA, LucasArts, and Oxide Games. Skilled in building and leading high-performing studio art teams, managing large-scale outsource pipelines, establishing & leading external partnerships, to deliver polished content across PC, console, mobile, and web platforms. Adept at uniting cross-disciplinary teams under a shared creative vision, optimizing pipelines, and shipping AAA-quality assets under tight deadlines. Known for balancing hands-on artistic excellence with strong leadership, mentorship, and production strategy.
​​
Expertise​​
​
-
Effective Leadership and Communication, Balancing Empathy with Results-Oriented Execution
-
Ensuring Art Team Objectives Are Clearly Aligned With Creative Direction And Technological Limitations
-
Achieving Art Direction & Production Goals In Each Phase From Concept to Launch
-
Outsource and External Partner Management (Global Teams)
-
Team Building, Staffing & Mentorship
-
Adaptable to Different Management and Production Methods
-
Close Collaboration With Art Directors and Producers to successfully achieve visual targets
-
Pipeline Development & Workflow Design
​​​​
Career Highlights​
​
-
14 shipped titles across PC, console, mobile, and web.
-
Trusted by major publishers and IPs: LucasArts, SEGA, Marvel, Disney, Warner Bros, Microsoft.
-
Successfully managed outsourcing pipelines and external partners delivering large volumes of high-quality art assets and animated content.
-
Cultivated and developed internal art crews, fostering talent growth, high retention, and long-term team success.
-
Hands-on expertise in art creation, polish, and optimization across genres and platforms.​
​​​​
​
Professional Experience
​
Oxide Games – Timonium, MD
Outsource Manager / Art Producer / Art Manager | Dec 2019 – Feb 2025
Shipped Title: Ara: History Untold (PC/Xbox)
-
Manage and provide early rounds of direction 20-person in-house art team, guiding production across characters, environments, VFX, and lighting following established art guidelines.
-
Partner with Microsoft Publishing & Marketing to define product targets, streamline pipelines, and ensure assets met inclusivity, licensing, and rating standards.
-
Build strong vendor alliances, negotiate budgets, set benchmarks, provide early rounds of art direction and maintain quality, with external partners. The combination of Outsourcing and External Partnerships deliver ~90% of art content for Ara.
-
Oversaw outsource and external partner art critiques, created DevOps documentation, and milestone tracking to ensure on-time, AAA-standard asset delivery.
-
Provided hands-on final art polish to elevate in-game visuals before launch.
​
Kabam Games – San Francisco, CA & Beijing, China
Lead 3D Artist / Outsource Manager | Apr 2012 – Feb 2019
Shipped Titles: Star Wars: Uprising, The Hobbit: Armies of the Third Age, The Hobbit: Kingdoms of Middle Earth, Dragons of Atlantis, Edgeworld
-
Manage and provide early rounds of art direction for 20+ internal artists across six major projects, while coordinating with global outsourcing partners.
-
Manage vendor pipelines that contribute 70% of 3D content for five shipped titles.
-
Recruit, train and mentor multiple environment and character art teams.
-
Designed asset pipelines and tools that improve efficiency from concept to final implementation.
-
Provided final polish on characters, VFX, and environments to meet brand IP standards for Star Wars and The Hobbit.
SEGA Studios – San Francisco, CA
Lead 3D Artist / Outsource Manager | Feb 2005 – Apr 2012
Shipped Titles: Iron Man, Iron Man II, Golden Axe, X-Men PSP, The Simpsons (Tech Demo)
-
Manage and provide direction for 20 artists, coordinate outsourcing teams responsible for 50% of game mesh content.
-
Collaborate directly with Marvel and SEGA stakeholders to achieve franchise-quality visuals.
-
Recruit, train and mentor 3D environment art teams across multiple AAA console projects.
-
Design environment art pipelines to streamline production and improve team efficiency.
-
Provide final art polish across multiple asset categories including characters, VFX, and environments.​
LucasArts Entertainment – San Rafael, CA
Lead / Senior Environment Artist | Apr 2000 – Nov 2004
Shipped Titles: Republic Commando, Bounty Hunter, Jedi Starfighter
-
Manage and provide direction for 40 environment artists on Republic Commando.
-
Recruit, train and mentor environment teams across multiple AAA console projects.
-
Develop world-building pipelines and toolsets: directory structures, file translation tools, naming conventions, and user manuals, adopted across multiple projects.
-
Create and Deliver environments that uphold the Star Wars brand’s cinematic standards across multiple platforms.